To get through the maze from location 20 go East, North, North, East, East, South, East, East, South, South, East.
Touching it will heal the party.ġ2) Each of these three Levers opens the door to the west.ġ3) A Parchment with a poem about the talisman called Morning’s Light.ġ4) Stairs down to Sublevel 1 location 28.ġ5) Stairs down to Sublevel 2 location 31.ġ6A-B) The plaque at 16A reads “D_N_E_ H_G_ V_L_A_E” which is a partial reading of the plaque at 16B which reads” Danger high voltage.”ġ7A-B) The first time you step on the invisible Pressure Plate at 17A a Lightning Bolt will shoot towards you from 17B.ġ8A-B) The first time you step on the invisible Pressure Plate at 18A a Lightning Bolt will shoot towards you from 18B.ġ9A-B) The first time you step on the invisible Pressure Plate at 19A a Lightning Bolt will shoot towards you from 19B.Ģ0) The plaque on the wall reads “Blessed are the pure of hert for they shall find the way.” The walls in the room to the east of this location shift when you move and it’s filled with invisible pressure plates that spin the party around. Burn some Incense in it and the party will be buffed with the Bless Spell.ġ0) A Statue of Lathander. Invisible Pressure Plates spin the party 180 degrees.Ĥ) Pressing the Secret Button on the north wall makes the south wall disappear.ħ) Mage Scroll of Stone to Flesh and two Bags of Incense.ĩ) By the north wall you’ll find a censer. Shambling Mounds take half damage from weapons and are immune to fire and lightning based spells.ġ) Stairs down to Temple of Lathander Level 1 location 20.Ģ) Stairs down to Temple of Lathander Level 1 location 21.ģ) Spin traps. Bone Nagas cast Magic Missiles and are immune to cold, hold, death and poison based spells. There’s a few puzzles to get through before finding the Morning’s Light talisman and the stairs up to level 3.īone Nagas and Shambling Mounds inhabit this level.
The statues of Lathander heal the party when touched, making this level much easier than you would expect.